Tristan Castle
Tristan Castle
3D Artist / VR Developer
Adelaide, Australia

I've been generally doing 3D art since late 2018, originally trained in Maya, though I moved to Blender as my main 3D art suite. While I love to explore broader skillset and would like to claim to be a technical artist. I do think I'm currently moreso a 3D generalist, as my role often requires me to work across the entire pipeline, making assets entirely from start to finish as well as implementation within engine.

My development experience outside of art has primarily been around VR, and the broader XR experiences. Additionally I often work on projects that need to run on web-based platforms, as well as renders for advertising and whatever else may be needed.

My past education:
Bachelor of Media majoring in Game Art (graduated 2020)
Master of Immersive Media (graduated 2022)

Resume PDF

Skills

PBR TexturingTexturingHigh-poly ModelingPhotogrammetryGame DesignGame DevelopmentRetopologyWeapon DesignWeapon Modeling3D Generalist3D Modeling

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Substance B2M
Substance B2M
Substance 3D Sampler
Substance 3D Sampler

Experience

  • Lead Artist at Realities Extended
    Adelaide, Australia
    July 2020 - Present

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