I've been generally doing 3D art since late 2018, originally trained in Maya, though I moved to Blender as my main 3D art suite. While I love to explore broader skillset and would like to claim to be a technical artist. I do think I'm currently moreso a 3D generalist, as my role often requires me to work across the entire pipeline, making assets entirely from start to finish as well as implementation within engine.
My development experience outside of art has primarily been around VR, and the broader XR experiences. Additionally I often work on projects that need to run on web-based platforms, as well as renders for advertising and whatever else may be needed.
My past education:
Bachelor of Media majoring in Game Art (graduated 2020)
Master of Immersive Media (graduated 2022)